Open in
Saturday, November 9, 2024 at 9 PM GMT+8
at Elemental, Tonberry, The Lavender Beds, 30th Ward, Plot 3
The casual playtest will open on Wednesday in the same week as the usual opening (NOV 6)
Rules
Do consider that our venue ranges from a Casual Non-RP to Light RP. Staff will stay in character and try to adapt to your preference as much as they can.The venue maintains a PG rating, allowing for mild violence and occasional swearing. Please remember, all actions here are part of the roleplay—keep it fun and lighthearted. Don’t take things too seriously or escalate them into real drama. However, considered to be kind to OOC players.Visitors are not required to stay in character 100% of the time, but it’s encouraged.For those without a character, feel free to be yourself—just remember to be respectful of others' boundaries, lore, and characters.Please refrain from using LFM, LFP, /yell, and /shout, as these are reserved for staff and fighters.Avoid spamming emotes or chat logs as well. Additionally, do not interrupt the battle by jumping onto the stage or ring.
The Chronicle—an airship that transcends dimensions and is always on the move. It constantly picks up and drops off passengers wherever it goes. Within it exists a grand library, dubbed as the Chronicle Records.The Airship carries the legacy of memory and technology, a vessel of both knowledge and power. It houses a state-of-the-art battle simulator, enabling Warriors of Light to not only test their combat skills and strategies but also enjoy moments of entertainment within its advanced confines.Out of Character, we offer Gpose services, a bar, a board game, and betting.
In Character, we’ve long been sharing OCs' story archives at Chronicle-records-xiv.crd.co like a trailer to your story.
Inside the venue, our staff join conversations in character, creating a welcoming and immersive experience.
Whether you're new to RP or a veteran, you’ll find a cozy, engaging atmosphere where you can blend into the story and be part of the experience.
past event
Chronicle Records Since Oct 5, 2024
Flight Crew
BATTLE SIMULATION
This 1v1 duel is more than just a test of strength—it's a crucible we’ve created to forge the best strategies for survival. Here, we seek to discover the ultimate tactics to defend against the looming outer threat that awaits us.
Sign up for the competition using the link below.
6 fighters will be selected and shuffled to fight with one another.
The Winner takes 1M while the Defeated takes 100K!
*(Except for the Open match which will have no reservation)Moreover, you will receive credits which could be used to buy the following items:
(The Winner get 2 credits, The Defeated get 1 credit)
How To Play
*If you have played DnD, 100% Orange Juice, or FFtactic, you might feel familiar with the rules.
The fighter's goal is to defeat the opponent in battle using Attack and Skill.
At the start of the match, both fighters roll 1d6 to determine who goes first.
Start Phase
Set-Up Phase
Action Phase
At the start of each fighters' respective turns, they generates 2 SP, which is used to pay for skill activation.
Players can choose to:
Move: Move your character equal or lesser than 1d6.
Skill: Execute Set-Up Skill.
in any order, neither or either.Move is limited to once per phase, while Skills can be used as long as you have SP to spend.
Players decide one of the main actions for this turn
Attack: Initiates a battle phase.
Melee Jobs' range is 2 tiles.
Ranged Jobs' range is 6 tiles.
Skill: Execute Action Skill
Charge: Generate SP with 1d6
Move: Move your character once more equal or lesser than 1d6
Battle Phase
The Attacker(Player who is on the turn and decide to attack in action phase) chooses to perform a Normal Attack(1d6) or Attack Skill
The Defender can choose to perform Defensive Skills
Then choose:
After calculating the result, the Defender can choose to trigger a Counter Skill. Subsequently, the Attacker may choose to activate a Chain Skil
End Phase
End player's current turn and pass it to the opponent.
Fighters have to use /yell for communication and command because it is easier to spot.
Feel free to Roleplaying during the fight but make sure it is not too long.
Each turn should be settled within 3 minutes, else it will be skipped.
Please wait for the DM to calculate the results before starting a new turn.